Start with a basic skeleton on the front plane:
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Add another arm on the right plane:
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Add your required sketch planes at the endpoints of your arms:
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Begin extruding and cutting your features:
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Your basic part can now be detailed with flanges or other finishing touches:
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When your part changes, the skeleton is changed and everything will adjust:
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For an assembly, the process is the same. Make a base sketch at the beginning of your assembly that includes axis' and points placed at insert positions. From there you can place any required planes and begin inserting parts and attaching them to your base sketch as well as to one another. Any changes in the assembly size can be updated in the base sketch. This is a very effective method for companies that create dynamic parts from an assembly model. Some companies have reasons to tie the designer's hands and restrict this practice. My company prefers to hang us in the dungeon by our thumbs.
3 comments:
Great blog! Lots of hints for modeling in here. I'd love to know, though, why would some companies restrict skeleton modeling? Does it take that much more time to model and design, so basic model design would be the preferred method..
No idea in here, my company doesn't limit the methods, and models usually are dynamic and changing, so I'm using skeleton modeling currently
It depends on the company and what they believe to be "Best Practices" for their products or procedures.
Thanks for the comments.
Chris
Look in the help files of the program they are pretty comprehensive.
Solidworks Course
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